

As they point out in the DMG II, its sometimes better to design D&D worlds to reflect an anacronistic idea of how things were, rather than a realistic representation of the medieval period. In my homebrew, I prefer things to be less dense, poor, and dirty than they were in the real world. Medieval Town of Toru (Polish: zesp staromiejski Torunia) is the oldest historic district of the city of Toru. In other words, you're either within walking distance of some kind of settlement, or you're in the wilderness.Īll this is based on real world data, and you're playing in a fantasy world. Browse 700 medieval town stock illustrations and vector graphics available royalty-free, or search for medieval town crier or france medieval town to find more great stock images and vector art. Or Chester, the walled city on the River Dee, a former Roman army fort and the place of the brutal and decisive battle between King thelred of Mercia and the Welsh army. Beautiful historical places like York, founded in 71 AD and a famous wool trading centre of the time. Between cities, there are manors all along major travel routes. England is famous for its well-preserved medieval towns and villages. Remember that everything in a true medieval city had to be within reasonable walking distance of everything else. The town should contain around 20-30 structures per acre. Most medieval cities were smaller than 1 square mile (640 acres). According the the Magic Medieval Society book linked above (which is really a must have, go buy the thing!) a large town (which is where your population 2000 falls in the DMG) in the real world had a population density somewhere around 40-60 people per acre. There are going to be the crazy hermits, as well as the farmers and livestock producers that live outside the walls, and only come into town for trade, but they are still considered part of the town populace.Īctual medieval towns were in fact very densly populated. But not everyone is going to live inside the town. Now if by garrison town you mean walled, then the size will probably decrease a bit and the density is going to go up.

That is still a decent size, but not so large that everyone is too spread out, but they are also not stuck right in each others laps. I would say about 10-15 square km, at most. If it were a city and a walled city at that, then density is going to be alot higher. In a medieval-style town, i dont see them packing themselves into tiny little shacks, 2 or three families to a shack to, simply to save space. It wouldn't be that dense because there are only 2000 people, and im guessing that a large number of them are the garrison. The surface area is all dependant on how dense you want the population to be.
